game of thrones achievement guide
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game of thrones achievement guideStep 1: Play the game. That's it, just play the game. You can't make any wrong decisions or miss anything, so just enjoy! All you need to do is complete the story. Nothing can be missed and no wrong decisions can be made, so you are able to tailor the experience to your preference. To get the full experience, you should investigate everything, or to speed through you can simply go to the proper objective. The only thing worth noting is that you'll have to be quick in some of the action sequences, flicking the thumb stick in the proper direction, hovering over the proper item to select it, or mashing the proper button quickly. I never failed a sequence in my playthrough though, so it's really not that hard. The game will tell you what to do at all times with on-screen prompts, so don't worry too much about what to do at any given time. My playthrough with no commentary can be seen below. All you need to do is complete the story. To get the full experience, you should investigate everything, or to speed through you can simply go to the proper objective. I never failed a sequence in my playthrough though, so it's really not that hard. The game will tell you what to do at all times with on-screen prompts, so don't worry too much about what to do at any given time. All you need to do is complete the story. The game will tell you what to do at all times with on-screen prompts, so don't worry too much about what to do at any given time. A Long Road Ahead Defiance or Diplomacy.http://audit-advisers.com/userfiles/fingertec-r2-user-manual.xml
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A Lord's Judgement A Lord's Depute A Lord's Reception Squire A Ransom's Reward Fight for Life Unfamiliar Faces Strength of Mind The Pressures of Family Love and Hostility Initiation Completed Knight Storied Sights Brothers Garrisons Rendezvous Relief for the Parched Intentions Known Your Grace Master of Arms The Old, the True, the Brave None so Wise Pride and Purpose Honed and Ready Ever Vigilant Righteous in Wrath The Sun of Winter Castellan Set Down Our Deeds Here We Stand We Light the Way We Do Not Sow As High as Honor Unbowed, Unbent, Unbroken Family, Duty, Honor Grand Maester Ours is the Fury Our Blades are Sharp Growing Strong Hear Me Roar. Fire and Blood Winter is Coming Iron from Ice Sentinel Author The Pants Party Game navigation Overview page News Achievements Achievement Guide Leaderboards Game Session Review Forum Game info Game of Thrones Developer: Telltale Games Publisher: Telltale Games Genre: Adventure Release: Dec 03, 2014 Featured News Features Reviews Previews Interviews Achievements Xbox 360 Games Xbox One Games Xbox Live Arcade Japanese Games PC Games Achievement Guides Community Forums General Home Staff Around The Web our brands PlayStationTrophies.org VideoGamer.com Copyright 2006-2020, All Rights Reserved Use of this site is subject to express terms of use. By continuing past this page, you agree to abide by the Terms of Service. Xbox Achievements is not affiliated with Microsoft or Xbox, it is owned and run by Resero Network Ltd. All other registered trademarks are the property of their respective owners. Privacy Policy Terms of Service. Their tales run in parallel to one another, as well as play a part in the grander scheme of the first book and season of the Game of Thrones. Their adventures take them from the Wall, to King's Landing, and everywhere in between as they fight for their own causes.http://www.un-lebensberatung.at/userfiles/fingerprint-x628-manual.xml Each character will be given a number of game changing moral choices and interactions with other characters to alternate the outcome of the game as a whole. Whether either of them make the right decision in the end, is entirely up you. Playthrough: To make the entire ordeal of playing this game less stressful, set the game to Squire (doesn't affect achievements) so you can easily make it through the game without anyone dying and easily finishing every quest. Once that is complete, be sure to read through the list of achievements up until the start of Chapter 2. (The forum contains this same guide with the achievements reordered into chapter sequential order) I divided the guide in a way that will allow you to read through what you need to do for each achievement, in each chapter to keep the spoiling of the story to a minimum, and also more effectively eliminate the chances of missing any of the many, many, missable achievements. As a whole, I would recommend saving a different save at the beginning of each chapter, saving often over multiple other saves, and saving before many of the achievements that require you to make a choice, or do something in a certain way. This will unlock once Alester hits level 15 and you put a point into the final skill, and exit out of the skill menu. You will not be able to max out both trees, but over time at least one of them will be maxed out. While it will pop when either Mors OR Alester hits level 15, they will most likely both hit it at the same time, roughly during Chapter 13 or 14. Kill every enemy you see and complete every side quest available to make sure you get this prior to finishing the game. Exceptions are: Mors, Alester AND Mors' dog. It is important to note for this that you can play on the lowest difficulty level available, which is Squire. They occur fairly often so you will unlock this rather early on in the game (Chapter 4 or so). Doing everything in the game, you'll get this around Chapter 11.http://www.statcardsports.com/node/11437 The first time you did this was on Poddy as he attacked the woman in the Southern part of the Gift in Chapter 3, and now you can get the remainder in Chapter 5 or Chapter 13. When you have to fight your way back to Castle Black with Patrek, tell him you'll use your dog to help clear the way. Switch to the dog ( ) and move along the path until you see some enemies, which will appear on your minimap now as well. Observe the red cone in front of them, which is basically their line of sight, and also be careful not to make too much noise when you're moving after them. Basically prowl up behind them and pounce when you see the pop up and then just keep spamming. There are tons of guys out in the woods so getting 9 kills should be no problem. A golden dragon is worth 210 silver stags, with each stag being worth 16 copper groats. To know when you need to press, look for areas that appear to have heat coming off of them. Play through the Chapter 4 prison break until the man you are with says something about knowing there's a door there, but he can't find the mechanism. Notice the heat coming from the rather obvious button to his left. Press and then to open the door. Do this in similar places found throughout Red Keep, Castlewood and the home of the Collector; during the remainder of the Alester Chapters. Alester can also find a couple in his father's study in Chapter 8. All of which count toward the achievement. The achievement should pop during the course of Chapter 8 (if it hasn't already, or Chapter 8 depending on the course you take in some quests) since there are quite a few secrets along the main quest line, as well as several more in the Collector's tunnels. From there, you can find and interact with scents to follow trails (such as Poddy's scent), or in the case for this quest, find treasures. While there are more than these 5 secret objects, these ones will get you the achievement the quickest. After finding the scent with the dog and hitting, press to switch back to Mors and loot the spot. Once you cross the bridge to the angry guy (who will kick you if you're the dog), switch to the dog and look at the tree to the left of the bridge for your second secret. Looking at the pond, check out the rock to the left of it while you're the dog. You'll find secret 4 at the base of a tree along the South side of this little plateau. Each quest is explained in the chapter it is first available by looking under the associated chapter completion achievement. This will allow you to remain relatively unspoiled story wise, and help you complete quests when they first become available so you don't miss them, or forget about them later on. This will pop in Chapter 14 (despite the lack of a side quest there). After collecting all seven statues, head to Walder in Castle black to turn them in and get credit for the achievement. To get an exact location, check the collectibles section, which is directly under the completion achievement for each level. Choosing the wrong second option there will end the quest without an achievement. You will then be tasked with going to King's Landing and dealing with the Collector, which you should do prior to heading to Castlewood for the main quest. Once you reach the Collector's Manse, fight your way around the house until you find the key to the basement. Once you kill the Collector, loot everything in his room, as well as The Devout Follower Statue - The Stranger, for the achievement to pop. While the achievement suggest you only need 10 recruits, you really need to send 10 groups of recruits. Some groups consist of only one person, while others have 2-4 people. So you will need to stop at each location, the number of recruits is just as a reference so you know you talked to the right people. Many of the recruits will gather near the gate of the city you found them in until you go back to Castle Black and talk to Lord Commander Mormont and he talks to you about each one of them, and then talk to him again to finish the quest. Read the description in both Chapters Once you're back at the arena, talk to Ossifer to start the fight, go down the stairs and start the fight and then kill your opponent(s). Rinse and repeat until you have killed all opponents. Prior to the final battle, the fight with Lucifer, stock up on potions of whatever type suits you, especially healing. Lucifer has tons of hit points, does some crazy burst damage, and can scare you, making it so you can only use potions for a period of time.Just make a sandwich or something while he's fighting you. Watch the video below for specifics. Simply come to his aid by eliminating the guards to get the achievement. In order to make it to Jeyne's room unseen, you will need to utilize Mors' dog to stealthily take out opponents and clear a path to Jeyne. Take a path through the dining room, kitchen, up the back stairs. Once you hear the guard go for help after the winding staircase, send Dog to haul ass after him and take him out before he reaches help. The next bedroom has a secret for Alester to find. You can basically run from there, with the siege probably drawing away any remaining guards. This event occurs after defeating Wex, when you meet up with Harwyn. The battle will be over in about two seconds, after which the achievement will pop. Choose to concentrate on the fight when given the option. Save when you first enter the Castle and can see Valarr in the throne room. If you've leveled your character up properly to this point, this fight should be very easy. In order to get through for this achievement, remember to never give up, never surrender. You'll then take control of your dog to try and save the day. Back to torturin' once that's done and then the achievement will pop, and you'll have a pretty new set of scars. Achievement - YouTube During the dialogue at dinner you realize that you have been drugged, it's a trap. While you're dizzy you must defeat the 6 guards in the dining room before passing out, which will occur once you reach low hit points, or you get the achievement. Your health will continuously drain as you fight the guards so bring a couple of potions along for the fight. Exit the caster, out into the courtyard and hang a right to continue on into Godswood. From there, head right again to reach the tunnels under Riverspring. In here, keep going right to reach the corridor where you will find the coffin of Alester's father. Tap to initiate some dialogue with yourself and decide to take the key. Make your way back to the door after the achievement pops and use the new key to continue that quest. Once in the room beyond the locked door, be sure to loot all of the information in the room to initiate the collector achievement quest. Catacombs door locks: Whitewashed, Broken, On his sigil. For the next puzzle, each wall diagram shows the number of a certain symbol. Remember the number of symbols shown for each symbol, as they correlate to a crank in a room at the end of the hall. From left to right the cranks are number 1-7 (look at the engraving on the wall to the left of the crank and count the dots outside the large center dot). The last wall piece is just before the lever room. Use those locations to help clarify what the symbol is, if necessary.Once you get the gold cloak uniform and infiltrate the prison, talk to some of the guards, and then Ser Caron to gain access to the prisoners by saying you want to see what you're betting on. Once you find Gawen, you will need to deal with the guard that shows up to get the key to Orys' cell, which is just down the hall. Save as the Orys escort begins in case he dies along the way. Alternatively: You can go to the commander's room (top floor) and use Alister's find hidden ability ( ) to find a letter you can use to bluff the guard and get both you and Orys out safely. Thanks to artphobia for this method. As you exit the tunnels you'll come to a camp site full of bad guys and be given the option to either attack now, or scout the area first. Choose the option to attack now, and then successfully clear out the camp, to make the achievement pop. Once there, talk to the man next to him: Addam Flowers. He'll task you with going around and talking to suspects to find out whether or not there are any more corrupt brother's still in the Night's Watch. Once you've talked to him, look at the blue markers on your map and go around the inside of the Keep to talk to all of the suspects. Once you've talked to Bartram a second time to tell him you know he's lying (Grance will tell you Bartram lied). Switch to Mors' dog ( ) and tap on Bartram to get his scent. Now back to Addam Flowers. Tell Addam about each of the men in question, be sure to tell him that Bartram and Gwayne are the main traitors, while the rest of the men have also committed minor crimes that the Lord Commander should tend to. Once you've gone through each person, the achievement will pop. For this achievement you need to simply chase Harry through the back door of the building he is in and across town without letting him get away. Stay close, but watch out for people getting in the way, Harry throwing barrels at you and closing a door in front of you. Always make sure you keep an eye on him until you reach the dead end; and an ambush. After you kill the ambush you'll get the achievement. If you somehow lose Harry during the chase, Valarr will say you failed in one way or another, hence the save before the chase, so just reload that and try again. Once the rebellion starts (you'll hear lots of yelling ) take a look at your map from the main menu and head to the top quest mark and work your way down. You will come across a hostage negotiation scenario, a fight in the market, and a peasant execution. To receive each of the two achievements, you must do each ordeal in a particular way, so make a save just before you reach the top-most quest marker (the hostage negotiation), and reload that checkpoint once you have your first achievement, to then complete the other one. How you deal with him will not affect the achievement. The achievement will pop after talking with Harwyn. Once the rebellion starts (you'll hear lots of yelling ) take a look at your map from the main menu and head to the top quest mark and work your way down. The achievement will pop after talking with Harwyn. Defeat them and you'll get this achievement. Come out victorious for their achievement to pop. Reload your save in Chapter 13 and replay the last 2 chapters to get the other achievement. This Chapter is about 2 minutes long. The achievement will pop around the time you enter King's Landing. It is very important to note that you must make a separate save before following Maester Harwyn and the new baby into Riverspring Castle. Complete ALL side quests, gather ALL collectibles prior to doing this as well. The end of this chapter has two choices, each with an achievement that will be granted at the end of Chapter 15, so you must play through the next 2 rather short chapters with each character to unlock all achievements. Collectibles Head to the Flea Bottom (East part of town) and kill the mob attacking your two potential recruits, then recruit them. Once inside, talk to another guard to purchase the prisoners. Duel him and win to recruit him. 2nd is the villager by the docks who asks your help dealing with some thieves. Deal with the thieves, one of which will be the 3rd recruit, and then head back to the villager to recruit him. 4th is a female villager by the castle gates; choose Alester's chat option, otherwise Mors will not let her join and you won't get the achievement. The 5th man, Waltyr appears at the bottom of the map by a large water wheel; he will say he has lost everything, so recruit him. All of these people show up as chat bubbles on the map after talking to Jon at the beginning. Convince him to return to the wall. You MAY have gotten this man previously if you visited the brothel outside of the usual timeline, so if he is not there, don't worry since you probably already talked to him (he was by the merchants). Don't forget to turn in your collectibles in Castle Black to Walder and Jeor once you have all the statues and get the last few recruits. Not So Wild - You will get the letter, which introduces you to this quest, after talking to Maester Harwyn, directly after leaving Castlewood. So head to Castle Black to do the quests. Once there, head inside and talk to Qhorin Halfhand, who is on the second floor of the building. I recommend just doing this quest and Rituals and Litanies together since they take you to the same areas. As you enter Mole's Town you'll see some suspicious people fleeing from you, and gain the scent of the wildlings for dog to follow. Once in the last section of the tunnels below the brothel, you'll come across one of the three people, Byam, who will tell you the wildlings are outside a secret entrance, that we already know from the main quest. Follow the scent a bit farther down the hill and then confront the savages. The woman will flee to Icemark and you will have to deal with her friends before following. When talking to Sabraque, choose to not condemn their families. After that you can go and meet Sabraque if you want, or just head back to Qhorin to finish the quest. Rituals and Litanies - First note that this quest can be buggy and void your side quest achievement if done improperly, so save beforehand, as there will be several chances to point the finger at the wrong person and end the quest permaturely (skip to the last line of this quest to see who the real culprit is). Talk to Duncan Paege prior to entering Castle Black to start the quest. You will discover that 5 members of the Night Watch have been killed, and your friend Patrek is the primary suspect. Head SW to the blue marker and talk to Addam Flowers. After talking to him, switch to Dog and get the scent off of the body and follow it to the NW part of the map, where the scent will end at a door. Talk to the guards and then head back to Patrek to ask him about the truth (Choose: There must be an explanation). Find Wat outside of the Castle to ask him about his argument with Myles (Choose: He's going to tell me what I want to know!). Head inside the Castle to find the Lord Commander's records regarding the mission in question (Right next to Walder). After that, head downstairs to the blue marker and check Addams' belongings. After that, talk to Duncan to hear that Wat and Addam left the Castle, follow them. You'll be stopped by some guards as you leave, how you deal with them does not matter. Once you find the traitor, kill him, then return to Duncan and clear Patrek's name. (The killer is Addam). Collectibles: Let everyone free except for the rioter and the assassin. Basically, ignore the two men in the cell by alone, and empty the two cells with three guards each. Achievement will pop after the duel is over. Collectibles: Once inside, talk to another guard to purchase the prisoners. Requires you to kill all of the bloodseekers in Riverspring. Collectibles: None Quests: Tell him to keep Marianne quiet so he knocks her out. After that situation, head to the front of the castle and get a potion from Maester Martin. Then head to the guard room on the opposite side of the mansion to grab a helmet for Gawen. Return to Gawen, heal him up and the quest will now appear for you. Head outside the castle to the courtyard to challenge the head guard and kick his ass in a fight, and then beat his guards as well. Quest complete once they're dealt with. Be sure to finish all quests and achievements and collect the 2-3 three statues you need prior to heading to Castlewood. Collectibles Speak with her and she'll tell you to go away. Go away and you'll be stopped by a guard who will send you off to question people, and eventually find and escort a particular man back to your sister. Save before knocking on Criston's door and starting the escort quest, in case you die.Will pop shortly after going to the cottage with Jeyne. Collectibles She will forward you to a potential recruit, who can be found down in her quarters down in the tunnels below the brothel. You can find the man, Gulian, a bit easier by looking for his chat bubble on your minimap while you're in the tunnels. Once you find him, convince him to join the Black and you're done. The achievement will pop after talking to the old man near the door out of the Red Keep, after talking to the Queen and getting your next mission. Be sure to finish the Silence in the Ranks quest prior to talking to the old man. Collectibles: None Quests: Speak with him, then return to the Queen who will tell you to deal with him. Killing him or letting him live both work, but after that head back to the Queen to finish the quest. The achievement will pop after returning to Castle Black and dealing with the corrupt guards. Collectibles: Mors will make a remark that she has been scared off, that is your queue to loot the statue from her dresser. You can skip this accidentally by just going into the tunnels below the brothel and talking to Jeyne in her hiding space. However, the statue is in the bottom level of the brothel building, NOT the tunnels underneath the building. After speaking with the queen and leaving the throne room to run into Valarr, the achievement will pop. The achievement will pop as soon as Jeor gives you unsettling news about Jon Arryn. Collectible: You will need to use your dog ( ) to sniff them out once you reach the location. Will pop shortly after talking to your fireplace. Collectible: Once the rebellion starts (you'll hear lots of yelling ) take a look at your map from the main menu and head to the top quest mark and work your way down. To receive each of the two achievements, you must do each ordeal in a particular way, so make a save just before you reach the top-most quest marker (the hostage negotiation), and reload that checkpoint once you have your first achievement, to then complete the other one. Collectible: Talk with Walder to receive your first statue.After the cutscene you will now be on this quest, which requires you to loot Cregan, and the rest of his party and take their Ranger's Personal Belongings. There are 4 total items to loot Repeat those two steps on the next 3 bodies. From here you cannot descend the stairs any further, and you must enter a nearby room where you will immediately find the last body. Thorough Devout follower Pimp Collector Endless watch The Greatest The true face of the Spider My darkest hour Lesser of two evils Quiet as a shadow Unrivaled strategist Swift and deadly 'Tis but a scratch. The butcher comes to dinner Desecration Am I not merciful. Once more unto the breach Bloodhound End of the line Man of the people Know your place Disciplinarian Sworn brother Red priest of R'hllor The night is dark. Valar morghulis Growing strong As high as honor Come try me Fire and blood Unbowed, unbent, unbroken Family, duty, honor Here we stand Dead men sing no songs Proud to be faithful Hear me roar Dark wings, dark words Family is hope. Winter is coming Author Shiftie Game navigation Overview page News Achievements Achievement Guide Leaderboards Game Session Review Forum Game info Game of Thrones 60 Developer: Cyanide Studio Publisher: Atlus Genre: RPG Subgenre: Action Release: May 15, 2012 Jun 08, 2012 Featured News Features Reviews Previews Interviews Achievements Xbox 360 Games Xbox One Games Xbox Live Arcade Japanese Games PC Games Achievement Guides Community Forums General Home Staff Around The Web our brands PlayStationTrophies.org VideoGamer.com Copyright 2006-2020, All Rights Reserved Use of this site is subject to express terms of use. It takes around 25-30 hours to unlock all of the achievements on Xbox 360. Click to find out Finish chapter 2 1 guide Dark wings, dark words Finish chapter 3 1 guide Hear me roar Finish chapter 4 2 guides Proud to be faithful Finish chapter 5 1 guide Dead men sing no songs Finish chapter 6 1 guide Here we stand Finish chapter 7 1 guide Family, duty, honor Finish chapter 8 1 guide Unbowed, unbent, unbroken Finish chapter 9 1 guide Fire and blood Finish chapter 10 1 guide Come try me Finish chapter 11 1 guide As high as honor Finish chapter 12 1 guide Growing strong Finish chapter 13 1 guide Valar morghulis Finish chapter 14 2 guides The night is dark. Finish chapter 15 2 guides Red priest of R'hllor Finish Alester's story 1 guide Sworn brother Finish Mors' Story 1 guide Disciplinarian Chapter 1: confront the four recruits during the training session with Mors 2 guides Know your place Chapter 2: protect the nobility with Alester 2 guides Man of the people Chapter 2: protect the people with Alester 1 guide End of the line Chapter 6: don't lose pursuit of the bastard 1 guide Bloodhound Chapter 7: find all the corrupt brothers of the Night's Watch 2 guides Once more unto the breach Chapter 7: attack the camp without killing the sentries at the start 1 guide Am I not merciful. Chapter 8: save Orys from the City Watch 2 guides Desecration Chapter 8: find the key in Alester's father's tomb 1 guide The butcher comes to dinner Chapter 9: kill 6 of Lord Harlton's soldiers during the fight at dinner 2 guides 'Tis but a scratch. Chapter 9: suffer all the physical abuse during the torture sequence 1 guide Swift and deadly Chapter 11: bring an end to the trial by combat in under 2 minutes 3 guides Unrivaled strategist Chapter 12: take back Riverspring with a total victory 1 guide Quiet as a shadow Chapter 13: reach Jeyne's room without ever being seen 2 guides Lesser of two evils Chapter 14: come to the aid of the Reapers 1 guide My darkest hour Chapter 15: execute the judgement passed down on the Westfords 1 guide The true face of the Spider Lose the final battle 2 guides Thorough Complete all the secondary objectives of the story 1 guide The Greatest Emerge triumphant in the final arena combat 1 guide Endless watch Send 10 recruits to the Wall with Mors 2 guides Collector Seize the three objects of value from the Collector with Alester 1 guide Pimp Convince Bethany to return to Chataya's brothel with Alester 1 guide Devout follower Find all the statues of the Seven 2 guides Fetch. Use Mors' dog's sense of smell to find 5 secret objects 1 guide R'hllor sees all Find 10 secrets with the vision of R'hllor 1 guide Golden touch Acquire 1 golden dragon 1 guide Man's best friend Kill 10 enemies with Mors' dog in skinchanger mode 2 guides True warrior Kill 400 enemies 1 guide Merciless Mete out 5 deathblows 1 guide Great teamwork Finish the game without a single ally (except Mors and Alester) being KO'd 1 guide Warlord Reach the maximum level 2 guides Master-at-arms Learn all skills within a character's stance tree 1 guide Master of light and flame Gain all the skills linked to R'hllor's fire with Alester 1 guide Clever dog Gain all the skills linked to the dog with Mors 1 guide Added by Balsin Fase on 27 May 2012. Also, he's just plain awesome.